By Philip Athans
Ryld Argith, guns grasp of Melee-Magthere, has knowledgeable for any eventuality and has discovered himself at the very least the equivalent of any foe he's but encountered. yet with the Spider Queen nonetheless not able or unwilling to recognize her fans, and with drow society perched on an ever weaker facet over an ever deeper chasm, Ryld will locate himself attracted to a girl who's in flip interested in a goddess. And that goddess isn't Lolth. whilst his personal center turns opposed to him, will he be guy adequate to stick to it, or drow adequate to survive?" For the others, a trip in the course of the unforgiving expanse of the unending Abyss awaits. on the finish of that trip they desire to discover Lolth herself. even though they've controlled to outlive the autumn of Ched Nasad, the demon-haunted ruins of fable Drannor, and the vicious crafty of aboleth slave-masters, the Underdark is child's play in comparison to the chaotic infinity of the Demonweb Pits. They'll move there to discover the reality, yet may locate purely Annihilation. The warfare of the Spider Queen comes domestic.
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Extra resources for Annihilation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 5)
CORRUPTION [GENERAL] Something in you has slowly twisted over time, increasing your resistance to the horrors of the world. Prerequisites: Great Fortitude, Iron will, character leveI7th+. Benefit: You gain a +2 corruption bonus to all saving throws. Special: You make take this feat more than once. Its effects stack. However, each time this feat is taken beyond the first, your Charisma score drops by 2 permanently. COUNTER CHARGE [GENERAL, FIGHTER] You may step forward and meet a charging using his momentum to make opponent, your own attack more effective.
EERIE PRESENCE You have your opponents spellcaster Cha around you that disquiets friends). 15+, 5+ ranks in Intimidate skill, level1st+. Benefit: succeed Anyone with or damage attacking a will suffer rolls This your (and Prerequisites: level) EMPATHIC [GENERAL] an air of strangeness save -1 a is a supernatural constructs, plants, undead, (DC morale for the rest tions, you in melee combat, 10 + half penalty your to must character his attack dragons, and does elementals, vermin and affect aberra- immune to Special: You also social suffer a -2 penalty interaction with to any check You have great stamina.
Prerequisites: 6+ranksin Intimidate skill, baseattack bonus +3 or higher. Benefit: So long as you,have a melee weapon drawn, you may take a full round action to put on a fearsome display. Select one opponent within 30 ft. ) Your opponent suffers a -2 morale penalty on attack and damage rolls for a number of rounds equal to your ranks in Intimidate. You may not target the same creature more than once per day with this ability. Special: This ability does not affect aberrations, constructs, dragons, elementals, oozes, outsiders, plants, undead, vermin and creatures immune to fear effects.