Beyond the High Road (Forgotten Realms: The Cormyr Saga, by Troy Denning

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By Troy Denning

The seer Alaundo prophesied that seven scourges could sweep Cormyr approach in smash. for hundreds of years the royal relations has stood watch opposed to that day and committed their lives to the safety of the realm.

But in a time whilst their historic guardians shut eye and their so much dependable servants disappear, whilst a bad evil prepares to comb down upon their domestic --

Who will defend the royal family?

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Additional info for Beyond the High Road (Forgotten Realms: The Cormyr Saga, Book 2)

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In practice, this means that the greenscale lizardfolk, Small characters, or Medium characters who choose to swim rather than wade have concealment while moving, possibly helping them avoid opportunity attacks. Creatures can also use the water’s concealment to hide. Trapped Pipes: The four locations marked on the map are pipes that suck water (and creatures) in and spit it back out, randomly moving the water around the room. The lizardfolk know the locations of the pipes and either avoid them or use them to their advantage.

Level 6 Soldier Medium natural humanoid (aquatic) XP 250 each Initiative +7 Senses Perception +4; low-light vision HP 70; Bloodied 35 AC 20; Fortitude 19, Reflex 16, Will 15 Speed 6, swim 6 m Trident (standard; at-will) ✦ Weapon +11 vs. AC; 1d8 + 5 damage, and the target is marked until the end of the sahuagin raider’s next turn; see also blood frenzy. R Trident (standard; at-will) ✦ Weapon Ranged 3/6; +11 vs. AC; 1d8 + 5 damage. The sahuagin raider must retrieve its trident before it can throw it again.

The arboreans and the dire boar in this chamber ignore all difficult terrain here. They are familiar with the room and know how to move across the thick roots and uneven ground at full speed. Secret Doors: The secret doors in this chamber consist of wooden panels woven with branches taken from the thickets. They hide ambush points where the arborean reapers wait for intruders. Spotting a secret door requires a DC 28 Perception check. Once spotted, the panels can be easily opened with a move action.

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