By William W. Connors, David Gross
Outdated infantrymen by no means die...For greater than 3 many years, Dr. Rudolph van Richten stood opposed to the forces of darkness, and hunted their servants within the a long way corners of the land of Mists. Now he had inspiration his lengthy conflict over, had concept he may spend his declining years in quiet entertainment with outdated friends.But for a few, a sad finish is inevitable.Dark forces were accumulating within the Mists. Their target is to work out Ravenloft's ideal specialist at the supernatural destroyed, shattered in spirit in addition to in physique. From the crumbling edifice of Van Richten's youth domestic, an enemy lengthy notion vanquished spins an online of strong evils and misplaced souls, drawing Van Richten to his doom. after which a bunch of heroes will get trapped within the net besides. . . .Witness the ultimate stand of Rudolph van Richten!Inside this field is a grand-scale Ravenloft experience that pushes heroes to the edge of insanity, and attracts them into the terrifying scheme to annihilate Rudolph van Richten.The set contains:- Sea of insanity, a 96-page ebook detailing the island of Dominia and touching on the occasions that commence the cycle of doom.- Homecoming, a 64-page ebook describing the Van Richten relations property and the massive haunted mansion referred to as Bleak condo. appropriate to be used with the awful apartment crusade or the Masque of the pink dying environment, this event is designed in order that it may be performed a number of occasions, and no stories often is the same.- Heroes, Monsters, and Settings, a 32-page ebook containing online game records for a few of Ravenloft's most sensible recognized, but by no means precise, villains; a brand new form of vampire; details on Martira Bay in Darkon; and maps meant to be used with the awful condominium campaign.- a colour map revealing the format and secrets and techniques of the grim condo itself.
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Extra info for Bleak House: The Death of Rudolph Van Richten (AD&D Ravenloft Boxed Adventure)
If there is an option of uncovering hidden or lost lore, the shaman must pursue it, even into danger. Additionally, the shaman must always maintain maximum ranks in at least two of the following skills: Dreaming, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), or Spellcraft. Spirit Guides Every shaman is a bridge between the mortal and spiritual realms. His anchor and ally in the spiritual world is his spirit guide. The spirit guide’s detailed characteristics are unique to each individual shaman.
4 HD: The shaman gains the benefits of the Skill Focus (Heal) feat for 10 minutes per point of channeling damage. 9 HD: The shaman gains his Charisma bonus as a divine bonus to AC for one round per point of channeling damage. He may, instead, grant half his Charisma bonus (round down, minimum 1) as a divine bonus to a companion’s AC for one round per two points of channeling damage (round down). Special: The shaman can grant an ally a divine bonus on their saving throws equal to his Charisma modifier by making a successful channeling attempt against the target’s HD + 2.
He may, instead, grant half his Charisma bonus (round down, minimum 1) as a divine bonus to a companion’s AC for one round per two points of channeling damage (round down). Special: The shaman can grant an ally a divine bonus on their saving throws equal to his Charisma modifier by making a successful channeling attempt against the target’s HD + 2. The bonus lasts for one round per five points of channeling damage (round down, minimum 2). Lessons: The spirit of the Defender teaches the shaman how to protect his fellows.