Bleeding Edge #2: Beyond the Towers by W. Jason Peck

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By W. Jason Peck

Bleeding area #2: past the Towers (PDF)
A third period fable event for 2d to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 principles Compatible

What Lies past the Towers?

The Carrion Swamp is massive and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet anything evil stirs within the middle of this gloomy land, anything historic, past the stories of the entire civilized lands. past the Towers places the characters in command of an exploration workforce despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in poor threat from those that may safeguard the secrets and techniques of the previous. confronted with unusual bandits, horrid plagues, and old and huge foes, can the heroes continue to exist the horrors of the swamp, liberate the hidden secrets and techniques of a crumbling ziggurat, and survive? Combining nice roleplaying possibilities, research, and lots of motion, this situation takes your third period video games to the Bleeding fringe of experience!

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Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

Darkvision out to 60 feet. Racial Hit Dice: A sevren begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0. Racial Skills: A sevren’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Bluff, Disguise, Listen, Sense Motive, Spot, and Swim. +4 bonus to Sense Motive and Swim checks. Weapon and Armor Proficiency: A sevren is automatically proficient with all simple weapons.

Since they rely on poison to undo their enemies, most invest half of their wealth in a variety of toxins, though bloodroot is favored. The rest of their wealth is invested in potions, coins, and jewelry. Sevren as Characters Sevren characters possess the following racial traits. • • • • • • • • • • • • • • • • • • • +2 Strength, +2 Constitution, +2 Intelligence, +2 Charisma. Medium size. A sevren’s base land speed is 30 feet. Darkvision out to 60 feet. Racial Hit Dice: A sevren begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.

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