Creating Digital Content: Video Production for Web, by John Rice

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By John Rice

Sign up for THE electronic construction REVOLUTION!Not very some time past, there has been tv, movie, video, and other kinds of relocating imagery. Now, within the electronic period, all of this can be "content," a movement of bits delivering greater photograph and audio caliber and innovations for HDTV, interactivity, e-commerce, and new how one can create and devour the world's favourite kinds of visible leisure and data. The electronic content material construction revolution is ushering in an exhilarating - and a complicated time in television, motion-picture, and video creation. a brand new new release of cheap electronic cameras and video-recording platforms is democratizing the construction with new possibilities for proficient movie- and video-makers. whilst, cable, satellite tv for pc, and web distribution are multiplying program-distribution suggestions. developing electronic content material offers a chain of chapters written through industry-leading specialists and newshounds that can assist you comprehend this interesting new period, that is impacting each person from company video pros and significant motion picture studios to neighborhood television stations and gifted electronic filmmakers.Edited through specialists on the vanguard of the content material revolution, growing electronic content material contains chapters on:* electronic Cinema* excessive Definition (24P) construction* Streaming Media* Datacasting* Webcasting* Interactive tv* Asset administration* DVD* Interviews with George Lucas and James Cameron*And a lot moreAlong with impressive post-production tutorials, the authors additionally offer in-depth causes of the recent enterprise types, revealing must-know info on surviving and profiting in a electronic content material creationenvironment.At a time whilst transparent and exact introductory details at the know-how transitions sweeping the worlds of television, motion-pictures, and the internet is tough to discover, this can be THE guidebook for surviving-and thriving-in the electronic content-creation age.

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Videography, however, also introduces other issues relative to disk drives. Disks spin, and always in the same direction. Video postproduction sometimes requires imagery to move backwards; financial data never need be read in reverse. Editing, depending on system design, can also result in fragments of data being recorded all over a disk, reducing already limited access speed and transfer rate. No-moving-parts memories can be used in conjunction with disks to help alleviate some of these problems.

This moreefficient technique (in terms of information-packing density) is 18 CHAPTER ONE GROUCHIBYTES TE AM FL Y As the detail of electronic imagery and the need to manipulate it in real-time increase, so do demands on storage capacity. In Kodak’s Cineon electronic film system, a single 35 mm film frame is given approximately 3,000 ϫ 4,000 picture elements of resolution, or 12 million points. Each of those points is assigned values of red, green, and blue components, and those values might be chosen from a range of perhaps 4,000 possibilities, or 12 bits worth.

Could it ever be possible that a video postproduction facility would become telegraphlike? It would keep the “clicker” (picture and sound monitors and other indicators) and the “switch” (control panels and keyboards), but that would be it. The rest of the operation would be handled somewhere else—somewhere connected by a thin new line to the postproduction facility. Hitherto, this idea has not worked in part because the connection costs would have exceeded all of the existing hardware and software costs.

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