Dungeons&Dragons - Underdark by Bruce R. Cordell; Gwendolyn F. M. Kestrel; Jeff Quick

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By Bruce R. Cordell; Gwendolyn F. M. Kestrel; Jeff Quick

Underdark offers a wealth of hugely specified information regarding essentially the most well known areas within the Forgotten geographical regions international, the realm underneath the ground.

Underdark contains information at the preferred Underdark race, the drow, plus sixteen different below-ground personality races. as well as 25 new local feats in addition to new status periods, spells, monsters, and magic goods, there's additionally historical past content material on 60 towns and websites of curiosity, together with large tale content material accumulated from a mess of Forgotten nation-states items and articles.

To support either gamers and dungeon masters use the booklet with out gamers stumbling onto issues they should not, extra fabric for operating a crusade is remoted in one part of the e-book and comprises experience hooks.

To use this accent, you furthermore mght desire the Forgotten nation-states crusade environment, the Player’s instruction manual, the Dungeon Master’s consultant, and the Monster handbook.

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Sample text

Chief among his rivals for this post was the Zulkir of Necromancy, Szass Tam. Maligor’s last known scheme involved seizing control of the nation’s gold mines. Campaign Uses: If Maligor survived the mine collapse (archmages are noted for being difficult to kill), his power in Thay is gone. It would have behooved him to let his enemies think him dead, then seek to leave Thay as quietly and as quickly as possible. PCs could encounter him, likely in disguise or going by a new name, in some isolated region of Thay or in the surrounding area.

These tunnels had been dug by the dwarf Melairkyn clan, named after its founder, Melair. This clan had discovered mithral. The dwarves eventually died or were scattered by incursions of duergar and drow. When the mithral mines were played out, the duergar left, but the drow remained. Halaster is thought to have wiped out the last of the drow after they had been weakened in a war with the surface elves. The mage’s apprentices believed that Halaster kept some of the drow, magically transformed them, and held them as his new slaves.

Halaster also can exchange any of these phantoms with his true body instantaneously without any visual change or alteration. Halaster is also aware of the use of any gate within Undermountain and can actively control their functioning (or lack thereof) and destination within his complex. It is he who maintains certain patterns within the gate network. The only gates Halaster cannot actively control are those used to enter Undermountain that are more than 100 miles distant from his complex. He can control one gate per turn.

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