By Alderac Entertainment
This booklet contains sixteen new pantheons of gods for monster races corresponding to darkish Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more.
New holy symbols, temple maps, status sessions, domain names, spells, and holy relics fill this huge tome, offering GMs and desktops with very important info to flesh out their myth campaigns. Gods is the ideal better half ebook to Monster, yet can be utilized independently.
* sixteen Races and 19 status classes
* 30 Spells and 70 Magic items
* entire backgrounds on over a dozen religions
* 34 New domain names, Spells, and tradition Details
* whole NPC monks for every race
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This ebook comprises sixteen new pantheons of gods for monster races corresponding to darkish Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more.
New holy symbols, temple maps, status sessions, domain names, spells, and holy relics fill this huge tome, delivering GMs and computers with vital info to flesh out their delusion campaigns. Gods is the right spouse ebook to Monster, yet can be utilized independently.
* sixteen Races and 19 status periods
* 30 Spells and 70 Magic goods
* whole backgrounds on over a dozen religions
* 34 New domain names, Spells, and tradition info
* entire NPC clergymen for every race
The witch Ilvani's nightmares of a hurricane and a ache soul are luring shadow creatures into Ikemmu, bent on looking her down and killing her for purposes not anyone can confirm. Ashok, although, is set to discover the way to cease it earlier than the shadow creatures damage town he labored so tough to avoid wasting.
A set of magical goods, every one of which includes the certain taint of the Demiplane of Dread. This omnibus of diabolic units will upload a component of the macabre to any RAVENLOFT crusade.
9 new adventures; a poster map of the planes (depicting Avernus, the 1st layer of Baator); a slew of magical goods; and pleasure!
- The Player's Guide to the Forgotten Realms Campaign (Advanced Dungeons & Dragons, 2nd Edition : Forgotten Realms)
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Additional info for Gods
There are six senior priests assisting Yagno. Spells: 1: cure light wound, light, sanctuary; 2: aid, chant, hold person; 3: call lightning, continual light. One of Yagno's assistant priests (all of whom have cast sanctuary on themselves) begins a chant spell, including the heroes if they are invited guests. In the coming battle, they will first defend Yagno, then assist any heroes who help their leader. ' Yagno first draws a circle around the altar that essentially functions as a forbiddance spell.
He knows no more than he has told. Even if he is saved, Petchko will prove little help to the heroes. Despite his own heroic effort to retain his mind, Malistroi's transformation threatens to sweep away the last vestiges of goodness in him, replacing them with a fiendish obssession with violence. Not even the mongrelmen will accept Petchko in his current form. The heroes must either take him with them or find a place for him to hide from both the Altered and the native G'Hennans; both wodd kill him now.
The dagger is, in fact, cursed. It will cause it’s weilder a penalty of -1 to all attack and damage rolls, as well as make him a target for fiendish I P transposition the next time he fails a Dark Powers check. Rather than the dark powers responding to the weilder’s evil, a fiend from the Lower Planes will begin to possess the character, eventually replacing him entirely if the process is not reversed. ) This room also contains a couple of primers on conjuration magic, but they are too battered and decayed to be of any use or value.