By Mike Mearls
A ready-to-use event position for any D&D® campaign...
Need a thrilling experience position in your heroes to discover? glance no further.
Hammerfast provides a completely specific, ready-to-use dwarven city, whole with mystery destinations, maps, event hooks, monster and NPC information, ready-to-play encounters, and a full-color, double-sided conflict map. The ebook is ideal for Dungeon Masters searching for an intrigue-laden experience situation that matches immediately and simply into their current D&D campaigns.
The dwarven outpost of Hammerfast is defined within the Dungeon Master’s Guide® middle rulebook and will get pointed out frequently in D&D released adventures. besides the fact that, this can be the 1st time town has been absolutely certain. as well as an event place, Hammerfast can function the bottom of operations for characters exploring Nentir Vale.
Read or Download Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D) PDF
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Extra resources for Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D)
A pull. or a slide-Gerrek moves 1 square less than the effect specifies. When an attack would knock Gerrek prone. Gerrek gains an immediate saving throw to avoid falling prone. Alignment Evil Languages Common, Dwarven Skills Athletics +9, Endurance +', ,Intimidate +8, Religion +8 Str 12 (+4) Dex 16 (+6) Wis 18 (+7) Cha 11 (+3) Con 17 (+6) Int 11 (+3) + UJ Z o r VI IJ. IJ -J U a:: U UJ ::t f- + + In order to create more dwarf enemies for the adventur ers to fight, take the humans listed above, give them stand your Bround from the dwarf stat blocks, and then describe them as dwarf warriors.
AC; 3d8 + 7 damage, and Calastryx slides the target 3 squares. Breath Weapon (standard; recharge [;:;] ) + Fire, Zone Close blast 5; +17 vs. Reflex; 4d8 + 6 fire damage. Miss: Half damage. Effect: The blast creates a zone that lasts until the end of Calastryx's next turn. An enemy that ends its turn in the zone takes 15 fire damage. Inferno Blast (standard; at-will) + Fire Ranged 10; +17 vs. Reflex; 2d10 + 5 fire damage. Rip and Tear (standard; encounter) Reach 3; three attacks against one target; +17 vs.
When he drops to 0 hit points, he does not die or fail unconscious until the end of his next turn. Alignment Evil Languages Commo n, Giant, Goblin Skills At hletics +17, Int imidate +14, Perception + 12, Re ligion +11 Str 24 (+12) Del( 11 (+5) Wls 14 (+7) Can 17 (+8) Int 12(-1"6) Cha 19 (t 9) Equipment hide armor, greataxe, eye patch <- + 'r THAR IN COMBAT Thar laughs at his enemies, mocking them as they fall before his axe. "Vhen scornfor the weak triggers, he laughs as he hews his foes into bloody pulp while they desperately attempt to marshal their strength.