Volo's Guide to Cormyr (AD&D Forgotten Realms) by Ed Greenwood, John Lakey, Laura Lakey

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By Ed Greenwood, John Lakey, Laura Lakey

Compatible for all degrees of play. complicated dungeons and dragons forgotten nation-states.

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Additional resources for Volo's Guide to Cormyr (AD&D Forgotten Realms)

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Became despondent after the display of the finished piece failed to win him instant accolades from the Court. He had fond dreams of a life of idly overseeing the carving of huge civic sculptures up and down Cormyr as the royal sculptor. He flung himself into the sea during a storm and was never seen again. 48 Elminster: Used the way ye folk employ barbecue sauce and ketchup or catsup or whatever it’s called. 49 Everything offered by the enterprising Aurora in Aurora’s Whole Realms Catalogue, in fact.

Across Cormyr, children speak of the city as the home of marsh monsters and may even shout such terms at Marsembians they meet. More chillingly, Marsembians tell tales 40 in their taverns of marsh monsters, too. Old Marsembians speak of will-o’-wisps knocking over bridge lamps in night fogs and posing as the lamps, then moving to lead the unwary into watery bogs. Those who drown in the Starmouth, they say, return in undeath to seek out friends, lovers, family, and especially foes and debtors. Dripping they come by night to drag the living down to join them.

This trade goes on through the same window as the food is sold through. Again, this system works well for the locals who know what the shop deals in and not so well for others. I found only one shop in all of Marsember worth the visitor’s time as a sightseeing destination and a useful source of needed goods: The Net of Pearls Antiques and Curious Goods The storefront of the Net of Pearls is not distinctive—indeed it’s difficult to tell stolen—seafood. 43 there’s a store at its location from the exterior.

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