Night Masks (Forgotten Realms: The Cleric Quintet, Book 3) by R. A. Salvatore

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By R. A. Salvatore

R.A. Salvatore's The Cleric Quintet tells the story of the scholar-priest Cadderly, who's plucked from the halls of the Edificant Library to satisfy a heroic quest around the land of Faerûn.

The assassins of the evening mask stalk the shadowy streets of town of Carradoon, led via the sinister killer often called Ghost. Cadderly struggles opposed to the scary Chaos Curse in those darkish, evil-haunted alleyways, with a silent loss of life round each nook.

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Additional info for Night Masks (Forgotten Realms: The Cleric Quintet, Book 3)

Sample text

To disguise its worth, the emperor had the statuette coated with a thick covering of black porcelain. The deception worked and the paladin returned to the region of the Thadysh River, with the valuable hawk unharmed. ” Recently, Hylock’s baker came into possession of the black hawk, not knowing its history or value. It was found by his son who was also killed in the Gullwing Hills. It now rests on the mantle in the baker’s home. Procuring the hawk should be fairly easy since the baker and his wife sleep soundly and feel the item has only sentimental value.

Lining the room are wooden mannequins dressed in tabards bearing the crest of Garlin. The wooden men have been practiced on extensively! If the PC is skulking through the hideout during the day, there is a 4 in 6 chance that the room will be filled with 10 thugs practicing with swords. At night the room is empty. 6. Mess Hall This large room contains four long tables and 60 chairs. Tin plates and cups are stacked on the rough-hewn tables. Guarding the door to the barracks (#8)are two thugs who are bored, but awake.

3. Entrance Hall This large cave is the gathering hall and secret cove and pier where the thugs and the Gullwing Bandit store their provisions and dock the boats they use to raid the river traffic. The PC may enter the hideout through the cave opening but will have to swim underwater beneath the disguised gate, requiring a Swimming proficiency check. Two groggy thugs stand watch at the doors leading out of the entrance hall. Both are normally drunk and asleep. Bronze keys dangle from their belts.

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